Small Town: Sëpîj-yêse Bî

Sëpîj-yêse Bî

Sëpîj-yêse Bî
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceLîsithapíe Zone
RegionNål̄aph Qugnäb Moor
Founded1038
Community LeaderCity Manager Tshîm Trêg̈ga Brêgado Dyêtconm Trëm
Area3 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2572 m (8438 ft)
Average Yearly Precipitation288 cm/y (113 in/y)
Population933
Population Density311 people per km2 (933 people per mi2)
Town AuraWild Magic
Naming
Native nameSëpîj-yêse Bî
Pronunciation/ˈdɘba/ /ˈjɘse/
Direct Translation[weird; strange; peculiar] [barrier; hurdle]
Translation[Not Yet Translated]

Sëpîj-yêse Bî (/ˈdɘba/ /ˈjɘse/ [weird; strange; peculiar] [barrier; hurdle]) is a subtropical Small Town located in the Lîsithapíe Zone of the Union of Engineers.

The name Sëpîj-yêse Bî is derived from the Iron Elvish language, as Sëpîj-yêse Bî was founded by Tshîm Trêg̈ga Brêgado Dyêtconm, who was culturaly Iron Elven.

Climate

Sëpîj-yêse Bî has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Sëpîj-yêse Bî receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Sëpîj-yêse Bî covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2572 m (8438 ft) above sea level.

Overview

Sëpîj-yêse Bî was founded durring the early 11th century, by Tshîm Trêg̈ga Brêgado Dyêtconm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Tshîm Trêg̈ga Brêgado Dyêtconm.

Sëpîj-yêse Bî was built using the conventions of Iron Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Sëpîj-yêse Bî is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Sëpîj-yêse Bî is buildings have been located at convienant points along the valley Sëpîj-yêse Bî was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive split-log ties streets flow where they are able to be made rather than folowing the most convienant paths. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The town's minimaly adiquite are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Sëpîj-yêse Bî shows Sëpîj-yêse Bî is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Sëpîj-yêse Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sëpîj-yêse Bî.

Sëpîj-yêse Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sëpîj-yêse Bî has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sëpîj-yêse Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sëpîj-yêse Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sëpîj-yêse Bî's public wards, blessings, and other arcane systems.

Sëpîj-yêse Bî possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Sëpîj-yêse Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Sëpîj-yêse Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Sëpîj-yêse Bî's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, summer is skipped in Sëpîj-yêse Bî.

The Bog Strider near Sëpîj-yêse Bî are known to be almost tame, such that they can be put to domestic use.

Sëpîj-yêse Bî's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Chronomancy energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3741 m2
    • Cattle and Similar Creatures: 233
    • Poultry: 2799
    • Swine: 186
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 93

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 5
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 2
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

260 of Sëpîj-yêse Bî's population work within a Foundational Occupation.

618 of Sëpîj-yêse Bî's population do not work in a formal occupation, but do contribute to the local economy. 55 (6%) are noncontributers.

Points of Interest

Sëpîj-yêse Bî is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Sëpîj-yêse Bî sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Sëpîj-yêse Bî was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sëpîj-yêse Bî lost 116 people, 155 livestock, and 65 buildings. The conflict ended after roughly 115, when members of Sëpîj-yêse Bî's militia enacted an operation to destroy or capture a particular enemy warchest. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with the defense of the mine against a siege, which ended in defeat for Sëpîj-yêse Bî's forces. The war is remembered in legend by Sëpîj-yêse Bî's bards, historians, and legend keepers.

History